Indoor Track Comp. Hosted by: Rewind Track works (RESULTS)

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mxrewind665
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Indoor Track Comp. Hosted by: Rewind Track works (RESULTS)

Post by mxrewind665 »

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1st
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2nd
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3rd
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4th
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2015 Baltimore sx = 167 pts
Skyline = 161 pts
McCook Endurocross = 151 pts
5 de mayo = 110 pts

This was a pretty close competition and every track was great in its own way. I would like to thank the judges who participated in judging along with the creators. Congrats to all four of you! Will the top 3 Private Message me for the mailing of your prizes. Thank-you Zach Nobrega

Note** All tracks will be released tomorrow night or Wed. with creators name and the explinations and breakdowns of the scoring for each track.
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mxrewind665
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by mxrewind665 »

Release will be tonight
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Juninho_Pereira19
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by Juninho_Pereira19 »

I will try to do better next comp :)
If you ride a 4stroke I feel bad for you son! I got 99 problems but my valves ain't 1
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mxrewind665
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by mxrewind665 »

Juninho_Pereira19 wrote:I will try to do better next comp :)
Thats the way to be! To be honest it was a good track, you can see what judges said to improve when they come out in a few min. :)
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02ranger_mike
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by 02ranger_mike »

should do a 4 race series with these 4 tracks
checkerz
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by checkerz »

Wish these would've come out a week ago. Maybe people wouldn't have thought Thunder Valley was hard after playing Baltimore SX. hhaha
nickuzick
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by nickuzick »

checkerz wrote:Wish these would've come out a week ago. Maybe people wouldn't have thought Thunder Valley was hard after playing Baltimore SX. hhaha
Your track wasn't even hard?
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Tom cortvriendt
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by Tom cortvriendt »

Thanks for the sign ups! Will try them tonight
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Halvorson
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by Halvorson »

All of the tracks were pretty fun, especially Baltimore and skyline. But I noticed all of the tracks didn't have updated shading except for Mccook. It's just one small spot on Baltimore, a couple places on 5 de mayo but for skyline it's the whole track. Pretty simple fix but just thought I'd let you know.
staydown
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by staydown »

Halvorson wrote:but for skyline it's the whole track. Pretty simple fix but just thought I'd let you know.
yea....... I usually fix that before release. I'm just used to only playing this game with dynamic lighting "ground normals" which don't show shading.
Halvorson
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by Halvorson »

staydown wrote:
Halvorson wrote:but for skyline it's the whole track. Pretty simple fix but just thought I'd let you know.
yea....... I usually fix that before release. I'm just used to only playing this game with dynamic lighting "ground normals" which don't show shading.
Yeah it seems like that's the case quite often. No big deal like I said simple fix. It is actually the whole track on baltimore too, it just looked only looked off in one spot.
checkerz
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by checkerz »

Halvorson wrote:
staydown wrote:
Halvorson wrote:but for skyline it's the whole track. Pretty simple fix but just thought I'd let you know.
yea....... I usually fix that before release. I'm just used to only playing this game with dynamic lighting "ground normals" which don't show shading.
Yeah it seems like that's the case quite often. No big deal like I said simple fix. It is actually the whole track on baltimore too, it just looked only looked off in one spot.
I did a custom shading file for it. That is why you're seeing it change when you update it. I know one of the shadows on the double before the SX triple is dark at the top, but it isn't off. If you update it, you'll take some definition I put in for the ruts out.
Halvorson
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by Halvorson »

I gotcha. I was gonna say the shading looked better before it's updated. Sick track nonetheless, definitely my new favorite supercross.
mxrewind665
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by mxrewind665 »

I'm gonna try and see if I can get someone to run a mini series on these.
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BGnastyy905
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Re: Indoor Track Comp. Hosted by: Rewind Track works (RESULT

Post by BGnastyy905 »

Tracks are sick good work guys!
@taggerdesigns #ScreamingCreative
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