2015-09-21 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
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mxsrider96
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Re: 2015-09-21 snapshot

Post by mxsrider96 »

jlv wrote:I tried to reproduce this but didn't have any luck. What command line arguments are you using?
No entirely sure what that means. Tell me where to look and I'll check, but I know Saulnier said he was having the same problem when we were testing suspension
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AWood
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Re: 2015-09-21 snapshot

Post by AWood »

mxsrider96 wrote:
jlv wrote:I tried to reproduce this but didn't have any luck. What command line arguments are you using?
No entirely sure what that means. Tell me where to look and I'll check, but I know Saulnier said he was having the same problem when we were testing suspension
....

Image
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motocross_will
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Re: 2015-09-21 snapshot

Post by motocross_will »

https://i.gyazo.com/92aeecc7b1b8f93c6c8 ... 18237a.mp4 I asked the the people in front of me if they were using the update and they said no. Kinda annoying.
Hi Im Skyqe
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Re: 2015-09-21 snapshot

Post by Hi Im Skyqe »

jlv wrote:I'll double the high speed adjuster range. Should I do it for the forks too or just the shock?
I would do both as we are usually in the 90 to 100 range on spring rate for the fork. Can you explain how the low speed rebound is set to work?
ShackAttack12
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Re: 2015-09-21 snapshot

Post by ShackAttack12 »

motocross_will wrote:https://i.gyazo.com/92aeecc7b1b8f93c6c8 ... 18237a.mp4 I asked the the people in front of me if they were using the update and they said no. Kinda annoying.
You were sitting when you landed. Rider is more prone to falling off if you land while sitting.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
MaicoBreako
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Re: 2015-09-21 snapshot

Post by MaicoBreako »

Well, while my initial impression was good, after testing tracks that actually have jumps and chop I'm really disappointed. I feel like I'm getting better traction out of corners and on off cambers, it looks incredibly plush through small chop on uphills and downhills, and I can seat bounce with less effort, which is all awesome. However, I get legs off in the most illogical places, while I can endo into the face of a double 5th tapped on a 125 and survive. My rear end is packing through deep, spaced whoops despite having rebound set relatively fast. I like the idea of having hi-lo comp. damping, but the rebound seems to cause a lot of issues for people. Having the choice of different shocks and forks would be nice, for example one with just compression and rebound, one with h/l comp. and low speed rebound, etc.
Here are some examples of suspension confusion:
This isn't the best example of casing a jump I have, but I survived this and stayed straight somehow...
Image
...and I rolled this small step down in second blipping the throttle and fell off instantly.
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jlv wrote:
jduuuub wrote: bullshit.
I shit you not!
MaicoBreako
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Re: 2015-09-21 snapshot

Post by MaicoBreako »

I was in fourth, but I never got more than ten feet in the air. (Ten feet seems reasonable, I think?)
jlv wrote:
jduuuub wrote: bullshit.
I shit you not!
mxsrider96
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Re: 2015-09-21 snapshot

Post by mxsrider96 »

AWood wrote:
mxsrider96 wrote:
jlv wrote:I tried to reproduce this but didn't have any luck. What command line arguments are you using?
No entirely sure what that means. Tell me where to look and I'll check, but I know Saulnier said he was having the same problem when we were testing suspension
....
I've never heard that referred to as COMMAND line. Only target. My target line has editor and hidden pause.
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yzmxer608
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Re: 2015-09-21 snapshot

Post by yzmxer608 »

jlv wrote:
yzmxer608 wrote:Currently delving into the rebound settings. Really trying to figure out what to do with the low speed adjustments. Since really the only difference in velocity will come from what the high speed rebound is set to, what advantage is there to try to get from changing the low speed, that can't be found from just changing the high speed? I suppose the wheel is moving faster as it nears the end of the stroke again (last part of the rebound) so would having a digressive rebound promote packing?
I'm not sure that it would be rebounding faster at the end. While it's had more time to accelerate, there's less spring force at the end. If the curve is digressive you might be able to get away with a quicker rebound without kicking as bad if it slows things down just before it tops out.
Thanks I'll try that out.
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Ddavis
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Re: 2015-09-21 snapshot

Post by Ddavis »

ShackAttack12 wrote:
motocross_will wrote:https://i.gyazo.com/92aeecc7b1b8f93c6c8 ... 18237a.mp4 I asked the the people in front of me if they were using the update and they said no. Kinda annoying.
You were sitting when you landed. Rider is more prone to falling off if you land while sitting.
This game has some glitches where you can case huge jumps even in Supercross and if you land sitting down you don't get legs off.
Rab
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Re: 2015-09-21 snapshot

Post by Rab »

ShackAttack12 wrote:This is what I'm currently using for supercross:

Image
setup is solid, thanks for sharing :D
jesperbye37
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Re: 2015-09-21 snapshot

Post by jesperbye37 »

God. Please just change to the old suspension.
jesperbye37
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Re: 2015-09-21 snapshot

Post by jesperbye37 »

jesperbye37 wrote:God. Please just change to the old suspension.
or nah! best shit ever when you get it
JS19
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Re: 2015-09-21 snapshot

Post by JS19 »

ShackAttack12 wrote:This is what I'm currently using for supercross:

Image
Recommend trying this setup if ur having troubles, i absloutely hated the snapshot then used the setup and im in love
Fro77
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Re: 2015-09-21 snapshot

Post by Fro77 »

jesperbye37 wrote:
jesperbye37 wrote:God. Please just change to the old suspension.
or nah! best shit ever when you get it
Wait what the fuck?
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