2015-09-21 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
yzmxer608
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Re: 2015-09-21 snapshot

Post by yzmxer608 »

Ohagan75 wrote:2015 indy
Thanks.

onefoureight, I didn't have any weird falloffs like you did, here's a demo if that helps any. https://www.mediafire.com/?dqd3djafjqcd78g
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vmaki
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Re: 2015-09-21 snapshot

Post by vmaki »

I really like the update! Digressive damping makes breaking much easier without the no endo setting.

I have been testing my suspension on 2015 millville and the start of the rollers was always giving me legsoff.
jlv wrote:The rider is tossed when his relative velocity compared to the bike exceeds or when under 43 G of acceleration.
After reading that I went from 100 vertical spring and 30 damping to 80 spring and 30 damping. That seemed to fixed the problem for me atleast on millville. What is happening here? Is the rider spring rate constant and by shortening the travel it becomes less likely to exeed 31 feet / second?
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motokid499
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Re: 2015-09-21 snapshot

Post by motokid499 »

vmaki wrote:I really like the update! Digressive damping makes breaking much easier without the no endo setting.

I have been testing my suspension on 2015 millville and the start of the rollers was always giving me legsoff.
jlv wrote:The rider is tossed when his relative velocity compared to the bike exceeds or when under 43 G of acceleration.
After reading that I went from 100 vertical spring and 30 damping to 80 spring and 30 damping. That seemed to fixed the problem for me atleast on millville. What is happening here? Is the rider spring rate constant and by shortening the travel it becomes less likely to exeed 31 feet / second?
My rider spring/damping settings feel wacked. Was there any changes to this in the update?
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blaster70
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Re: 2015-09-21 snapshot

Post by blaster70 »

mxsrider96 wrote:
jlv wrote:The only way I could get it to happen was by moving decals around. If you have a specific way I can reproduce it I'll see what I can do.
I honestly hadn't even gone into editor mode once except to get to the third person camera. However I did just barely notice, when I try to exit game, it pops up with red text that starts with, "Track has been modified" or something like that. I always get out of that screen too fast and never thought to pay attention. I don't know why it'd say track has been modified if I wasn't modifying anything
+1 on that for me. No idea whats going on but that message pops up every time I exit the game. Im only skipping through the editor to get to 3rd person when it happens
Rush
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Re: 2015-09-21 snapshot

Post by Rush »

I love the new snapshot!
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Motolife_99
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Re: 2015-09-21 snapshot

Post by Motolife_99 »

jlv wrote:Here it is with twice the high speed range. This makes all 100's feel almost unrideable to me so hopefully it'll be enough.

http://mxsimulator.com/snapshots/mx-2015-09-24-1281.exe
http://mxsimulator.com/snapshots/mxbin-2015-09-24-1281
Just curious but what is mxbin? is that for mac or something?
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barrington314
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Re: 2015-09-21 snapshot

Post by barrington314 »

Motolife_99 wrote: Just curious but what is mxbin? is that for mac or something?
Linux version
JS19
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Re: 2015-09-21 snapshot

Post by JS19 »

Fucking love this snapshot with shacks setup, only problem im having is i get bad lag spikes when riding i go from 125 solid then to like 45-60 every like 5 seconds help?
motokid499
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Re: 2015-09-21 snapshot

Post by motokid499 »

JS19 wrote:Fucking love this snapshot with shacks setup, only problem im having is i get bad lag spikes when riding i go from 125 solid then to like 45-60 every like 5 seconds help?
I think the setup Shack posted was for 09-21 lol
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Re: 2015-09-21 snapshot

Post by jlv »

vmaki wrote:After reading that I went from 100 vertical spring and 30 damping to 80 spring and 30 damping. That seemed to fixed the problem for me atleast on millville. What is happening here? Is the rider spring rate constant and by shortening the travel it becomes less likely to exeed 31 feet / second?
If you're doing something like leaning back while the bike is also pushing the rider back, you'll make it more likely that the rider will be tossed. It would have less effect with a softer spring.
blaster70 wrote:
mxsrider96 wrote:
jlv wrote:The only way I could get it to happen was by moving decals around. If you have a specific way I can reproduce it I'll see what I can do.
I honestly hadn't even gone into editor mode once except to get to the third person camera. However I did just barely notice, when I try to exit game, it pops up with red text that starts with, "Track has been modified" or something like that. I always get out of that screen too fast and never thought to pay attention. I don't know why it'd say track has been modified if I wasn't modifying anything
+1 on that for me. No idea whats going on but that message pops up every time I exit the game. Im only skipping through the editor to get to 3rd person when it happens
If you load a track and immediately choose "Quit", does it give you the modified track message? If it doesn't, tab through the editor and check it again.
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mxsrider96
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Re: 2015-09-21 snapshot

Post by mxsrider96 »

jlv wrote:If you load a track and immediately choose "Quit", does it give you the modified track message? If it doesn't, tab through the editor and check it again.
Alright, was trying to recreate, and out of the tracks in my server, End Of Summer was the only one that did, and it said, "Track has been modified since last save! Think about it!!!" And it made me load the track for a second time. Going to load some of the eastern rounds of 2015 sx into my server now and test those, because I know they were affecting Dom during suspension testing
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mxsrider96
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Re: 2015-09-21 snapshot

Post by mxsrider96 »

https://www.dropbox.com/s/rjmsm4dry5krm ... M.mp4?dl=0

Not sure why it's such shitty quality, but first I show my shortcuts, the first one missing editor, the second has it. Then I go into the first one and connect to my server and show End Of Summer, go into third person, and then restart, and it takes no time as it does not reload the track. Same with Indy 2015. I close that, open the editor shortcut, and connect to my server on 2015 Indy. I switch to third person, cycling through editor (obviously) and restart, causing it to reload the track. Same with EOS. I believe it may be related to the looks of the track, because off camera, I did a test on 2011 supercross and never had to reload the track
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barrington314
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Re: 2015-09-21 snapshot

Post by barrington314 »

Mine does it too but its very random. Sorry, I know thats of no help but just saying. Same as above, just cycling through to get to 3rd person. Which brings up another point... could we get an option to start up default in 1st or 3rd person? :P
mxsrider96
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Re: 2015-09-21 snapshot

Post by mxsrider96 »

barrington314 wrote:could we get an option to start up default in 1st or 3rd person? :P
Not a necessity, but I'd probably fall in love with this game all over again if this were implemented. Especially since, out of personal experience, it seems like most people play third person
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yzmxer608
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Re: 2015-09-21 snapshot

Post by yzmxer608 »

barrington314 wrote:Mine does it too but its very random. Sorry, I know thats of no help but just saying. Same as above, just cycling through to get to 3rd person. Which brings up another point... could we get an option to start up default in 1st or 3rd person? :P
It's jlv's way of punishing those who choose that horrible camera view :twisted:.
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