Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
motoholden
Posts: 200
Joined: Fri Jul 13, 2012 6:42 am

Re: Upcoming Skins and Shader Maps #2

Post by motoholden »

Image

Went for a lot cleaner look this time :lol:
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Blake_901
Posts: 1969
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Location: Flawda

Re: Upcoming Skins and Shader Maps #2

Post by Blake_901 »

Looks pretty good! On the back fender where it fades from white to black try and make it a little smoother of a fade instead of having and abrupt change between the colors.
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Beast2013
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Re: Upcoming Skins and Shader Maps #2

Post by Beast2013 »

Looks so good :D
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MaicoBreako
Posts: 272
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Re: Upcoming Skins and Shader Maps #2

Post by MaicoBreako »

If people want custom sweatshirts made, PM me with what you want. First, I need some help with a couple of issues on this set...
What is causing the grey areas and how do I remedy it, and if I wanted to add different boots do I need the model, or can I just drag the boots over?
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jduuuub wrote: bullshit.
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Aaron Hall
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Re: Upcoming Skins and Shader Maps #2

Post by Aaron Hall »

MaicoBreako wrote:If people want custom sweatshirts made, PM me with what you want. First, I need some help with a couple of issues on this set...
What is causing the grey areas and how do I remedy it, and if I wanted to add different boots do I need the model, or can I just drag the boots over?
Image
If your on about the grey on your wrists is because you need to add a skin texture at the end of your arms and if you want to add different boots you will need the jm of the new boots and png/a psd of the boots then copy them over and your done if that makes sense
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ryxn
Posts: 333
Joined: Wed Feb 25, 2015 5:42 pm

Re: Upcoming Skins and Shader Maps #2

Post by ryxn »

Aaron Hall wrote:
MaicoBreako wrote:If people want custom sweatshirts made, PM me with what you want. First, I need some help with a couple of issues on this set...
What is causing the grey areas and how do I remedy it, and if I wanted to add different boots do I need the model, or can I just drag the boots over?
Image
If your on about the grey on your wrists is because you need to add a skin texture at the end of your arms and if you want to add different boots you will need the jm of the new boots and png/a psd of the boots then copy them over and your done if that makes sense
You can see the skin texture below the grey parts I thinks thats on the hoodie texture
Fair Play.
Benjii_D
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Re: Upcoming Skins and Shader Maps #2

Post by Benjii_D »

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John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

Can we see a picture in game or a render?
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dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

@Benjii - Sick as hell!!

@MotoHolden - Alot better than the last one. I cant really tell what the green at the back of the shroud is supposed to be but I think it will still turn out sick!
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Wahlamt
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Re: Upcoming Skins and Shader Maps #2

Post by Wahlamt »

Benji, is that a 131072x131072 map? Quality looks crazy.
motoholden
Posts: 200
Joined: Fri Jul 13, 2012 6:42 am

Re: Upcoming Skins and Shader Maps #2

Post by motoholden »

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Experimenting :lol:
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dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

Image
Team Panama #CanalLyf
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dbaum25moto
Posts: 2013
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Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

Image
Desicions, Desicions...
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MaicoBreako
Posts: 272
Joined: Thu Feb 26, 2015 12:53 am
Location: Idaho

Re: Upcoming Skins and Shader Maps #2

Post by MaicoBreako »

dbaum25moto wrote:Image
Desicions, Desicions...
White looks a hundred million times better than green.
jlv wrote:
jduuuub wrote: bullshit.
I shit you not!
Wahlamt
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Re: Upcoming Skins and Shader Maps #2

Post by Wahlamt »

White looked rad! Something about red-green makes my eyes bleed. Wish that I had some sort of aesthetic skill.
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