Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Aaron Hall
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Re: Upcoming Skins and Shader Maps #2

Post by Aaron Hall »

Wahlamt wrote:
Aaron Hall wrote:
Wahlamt wrote:Working on the teambike for Sweden as we're going to compete in the DeadMeat MXoN. First skin I really feel happy with (so far).
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tbh I think it looks nice and works well and if your not in the Swedish team then no need to complain if your are but don't like them maybe make your own but Kristoffer I would either use a different upper fork jm or rewrap it so it works mxs designs one is fucked like in your picture
Thanks! I actually didn't notice the upper fork (I never see things....), have no idea how to fix it either since I don't model.. But my rider covers it nicely in 3rd person ;)
If your desperate to use the twinwall i would use daffern's if not stick with the fatbar

JakeT3 wrote:Need to do some minor stuff still but i will release this once done with PSD

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Nice man but if you wanting a full replica they all run twinwalls and a real akrapovic exhausts (not the stock with a texture) apart from that looks spot on
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
JakeT3
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Re: Upcoming Skins and Shader Maps #2

Post by JakeT3 »

Yes I'm also going to model all the custom goodies
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kxalex31
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Re: Upcoming Skins and Shader Maps #2

Post by kxalex31 »

still some touch ups that need to be made but this is pretty much what our off season bikes will look like!
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Atom6246
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Re: Upcoming Skins and Shader Maps #2

Post by Atom6246 »

Why does it seem like most the people with Mason's honda isn't even using norms.
Benjii_D
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Re: Upcoming Skins and Shader Maps #2

Post by Benjii_D »

Atom6246 wrote:Why does it seem like most the people with Mason's honda isn't even using norms.
I wonder the same, If I'd pay 100$ I would make sure to use the content provided :roll:
tyskorn
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Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

He doesn't have shaders on at all, so if he knows what he's doing he'll make norms so the majority of us see them on the bike.
John23
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Re: Upcoming Skins and Shader Maps #2

Post by John23 »

He's running 34 FPS with no shaders, so with shaders, his PC would explode
jlv wrote:This post is useless.
Benjii_D
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Re: Upcoming Skins and Shader Maps #2

Post by Benjii_D »

well I would still crank it up for a screen shot because the difference is like night and day
kxalex31
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Re: Upcoming Skins and Shader Maps #2

Post by kxalex31 »

I put norms on it. I'm not too sure about the shaders though. Thanks guys for noticing
John23
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Re: Upcoming Skins and Shader Maps #2

Post by John23 »

kxalex31 wrote:I put norms on it. I'm not too sure about the shaders though. Thanks guys for noticing
You can have norms in your personal folder all day, but for them to show in game, go into Advanced Graphic Settings and make sure "Shader Programs" is on
jlv wrote:This post is useless.
kxalex31
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Re: Upcoming Skins and Shader Maps #2

Post by kxalex31 »

John23 wrote:
kxalex31 wrote:I put norms on it. I'm not too sure about the shaders though. Thanks guys for noticing
You can have norms in your personal folder all day, but for them to show in game, go into Advanced Graphic Settings and make sure "Shader Programs" is on
Ahh. Thanks man
taylerbelle
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Re: Upcoming Skins and Shader Maps #2

Post by taylerbelle »

way to make a $100 look free
taylerbelle
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Re: Upcoming Skins and Shader Maps #2

Post by taylerbelle »

taylerbelle wrote:way to make a $100 look free
way to make a $100 bike look free
motoholden
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Re: Upcoming Skins and Shader Maps #2

Post by motoholden »

rt
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kxalex31
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Re: Upcoming Skins and Shader Maps #2

Post by kxalex31 »

i did what john said and turned on my shader program but im not sure if its suppose to be this shiny. help?
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