2016 DM Local Amateur Motocross Series Info

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AHeckman2
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Re: 2016 DM Local Amateur Motocross Series Info

Post by AHeckman2 »

DHelton654 wrote:when i try to join a server it tells me that my track doesnt match the servers but i downloaded it from sim races. can anyone help?
Download the link from here then, the one on simraces must not be right. http://www.mediafire.com/download/55rce ... hts_MX.zip
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Rechsta102
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Location: Wadsworth, Ohio

Re: 2016 DM Local Amateur Motocross Series Info

Post by Rechsta102 »

Im having the same problem. Is there another track i need?
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AHeckman2
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Re: 2016 DM Local Amateur Motocross Series Info

Post by AHeckman2 »

This track is....something special....
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quick449
Posts: 223
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Re: 2016 DM Local Amateur Motocross Series Info

Post by quick449 »

each week i never know what to excpect but this track is honestly awful for a race and espically thats in a series.
AHeckman2
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Re: 2016 DM Local Amateur Motocross Series Info

Post by AHeckman2 »

quick449 wrote:each week i never know what to excpect but this track is honestly awful for a race and espically thats in a series.
+1
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RXR_Banjo
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Re: 2016 DM Local Amateur Motocross Series Info

Post by RXR_Banjo »

Well, after riding 10 laps here is my verdict

Overall it's an Okay track, it feels a bit rushed in some sections

For your next tracks you could work on your berms to make them easier to ''attack'' , i feel that it kills some of the flow on some sections because of the unrideable berms

Overall super good effort and you have good potential! keep working on your tracks dude !
Phil Doyon #423
SKlein
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Re: 2016 DM Local Amateur Motocross Series Info

Post by SKlein »

RXR_Banjo wrote:Well, after riding 10 laps here is my verdict

Overall it's an Okay track, it feels a bit rushed in some sections

For your next tracks you could work on your berms to make them easier to ''attack'' , i feel that it kills some of the flow on some sections because of the unrideable berms

Overall super good effort and you have good potential! keep working on your tracks dude !
I'm sure Phil will appreciate constructive criticism like this. Thanks.
AHeckman2 wrote:
quick449 wrote:each week i never know what to excpect but this track is honestly awful for a race and espically thats in a series.
+1

This however does nothing for a new track creator. Be more specific with what you dislike so he can actually learn what to work on the next time around.
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AHeckman2
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Re: 2016 DM Local Amateur Motocross Series Info

Post by AHeckman2 »

I personally think the track rides ok, it seems to have really square breaking bumps, especially before the finish. And I agree with what Phil said. My biggest pet peeve was that it doesnt look good, at all. But, that has nothing to do with the track itself, so it should be fine for tomorrow.
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StallionFire
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Re: 2016 DM Local Amateur Motocross Series Info

Post by StallionFire »

AHeckman2 wrote:
DHelton654 wrote:when i try to join a server it tells me that my track doesnt match the servers but i downloaded it from sim races. can anyone help?
Download the link from here then, the one on simraces must not be right. http://www.mediafire.com/download/55rce ... hts_MX.zip
I uploaded my file to the simraces.com site. so if anyone else downloaded it form there and its not working let me know. But I am using that file and it works for me unless it somehow got corrupt.

let me know and I can fix it.
Dead Meat Racing Series Admin

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quick449
Posts: 223
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Team: Aspect

Re: 2016 DM Local Amateur Motocross Series Info

Post by quick449 »

okay, heres what i have to say, the rythem/roller sections are to close togeather and to steep for an outdoors/local track, the corners and breaking bumps just do not make that much sense at all. the visuals of the track are awful and the shadows seem non existant. i mean you guys used someone elses track last week why not just use local tracks that are made and have great reviews and are raceable. i feel like trying to race on this will be hard and lappers wont be able to move due to the width and how the breaking bumps are.
quick449
Posts: 223
Joined: Mon Jul 04, 2011 7:54 am
Team: Aspect

Re: 2016 DM Local Amateur Motocross Series Info

Post by quick449 »

okay, heres what i have to say, the rythem/roller sections are to close togeather and to steep for an outdoors/local track, the corners and breaking bumps just do not make that much sense at all. the visuals of the track are awful and the shadows seem non existant. i mean you guys used someone elses track last week why not just use local tracks that are made and have great reviews and are raceable. i feel like trying to race on this will be hard and lappers wont be able to move due to the width and how the breaking bumps are.
sykoz
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Re: 2016 DM Local Amateur Motocross Series Info

Post by sykoz »

tried every download links still wont work... Client track dosnt match , any idea?
J-P Emond #489
RXR_Banjo
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Re: 2016 DM Local Amateur Motocross Series Info

Post by RXR_Banjo »

I think it is very important to add bales on the 1st turn (after the start) cuz its so easy to cut in the inside if there is a pillup
Phil Doyon #423
AHeckman2
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Re: 2016 DM Local Amateur Motocross Series Info

Post by AHeckman2 »

RXR_Banjo wrote:I think it is very important to add bales on the 1st turn (after the start) cuz its so easy to cut in the inside if there is a pillup
yep, I have to agree. This is ams, people are going to cut.
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StallionFire
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Re: 2016 DM Local Amateur Motocross Series Info

Post by StallionFire »

sykoz wrote:tried every download links still wont work... Client track dosnt match , any idea?
You probably need the object packs.

http://forum.mxsimulator.com/viewtopic.php?f=4&t=1131

get all 5 from both posts. Then try again. See if it fixes it.

Others have fixed the issue by getting the correct object packs.
Dead Meat Racing Series Admin

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