I think its highly subjective how people see the body shape. I have to admit it's a bit to the skinny side but nothing like Marvin when talking about the upper body mass for example. The rider is by the way base modeled over a real rider pic (Roczen if I remember), before some tweaks and sculpting the details.
However the real issue is mostly due to skin weighting and the mesh bending in game in riding position so that it looks skinnier than in Blender, which I could easily fix for the V3 by giving him some hamburgers (moving a couple of faces and scaling edge loops as someone already did).
This is actually a common issue when modeling a character. It should be always modeled a bit larger to compensate the bending.
Jre wrote:However the real issue is mostly due to skin weighting and the mesh bending in game in riding position so that it looks skinnier than in Blender, which I could easily fix for the V3 by giving him some hamburgers (moving a couple of faces and scaling edge loops as someone already did).
Would you be up to post a couple of pics once you finish the V3 version?
I also have another question... Do the .psd comes with a "generic" normal map and shading that could be used for any gear? Or the only norm/shading that comes with the purchase is the one designed for the Fox 180 gear?
im broke any most of my gear that i put my name/number onto they use the jre rider model and i dont have it soooooo this sucks p.s can i get this shared or something?
JamesLayle721 wrote: im broke any most of my gear that i put my name/number onto they use the jre rider model and i dont have it soooooo this sucks p.s can i get this shared or something?