2009-10-26 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
DJ99X
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Re: 2009-10-26 snapshot

Post by DJ99X »

But does the config file save now oncce you exit the game, after making some adjustments?
jlv
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Re: 2009-10-26 snapshot

Post by jlv »

Deleting it and recreating it reset the file's permissions. It probably had the wrong owner after the upgrade.
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polarisatv83
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Re: 2009-10-26 snapshot

Post by polarisatv83 »

its saves fine after i restart the game :D
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polarisatv83
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Re: 2009-10-26 snapshot

Post by polarisatv83 »

by the way very nice update jlv and keep up the great work :mrgreen:
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motox161
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Re: 2009-10-26 snapshot

Post by motox161 »

update is very nice. Only now I can't play the game even with my graphic settings lowered without have the game lag like crazy. Even when I try to watch my demo with the shaders I can barely move the camera around. Guess my computer can't really handle the shaders?
Gourley #13
yomo
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Re: 2009-10-26 snapshot

Post by yomo »

Try updating your drivers if you haven't already. Wont hurt
Image
ddmx
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Re: 2009-10-26 snapshot

Post by ddmx »

If you don't exit the game the right way, i.e. by exiting from the main menu, it won't save the data. If you exit by alt tabbing out then using another method to shut the game down it won't save the data.

And also, the problems with people saying that their game is suffering uncontrollable lag...it's a sign of the times. With the addition of new features including shaders, shadows, and other features as well, we will have to start making compromises in other areas. This means no more 2048 texs on objects, better poly usage, and lod's are gonna be a must unless you have a super computer. Compare it to mva, and how they limit texs to 512, terrain to 257. The more complex mxs becomes, the more gpu and cpu intense it will become as well.
DJ99X
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Re: 2009-10-26 snapshot

Post by DJ99X »

Yeah. I set my model texture detail to 9 now. I just get this continuous spikes at 10. 1024 pixel textures do the job anyways. Gonna be some hectic texture memory consumption once we get specular and normal maps.
Mikey
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Re: 2009-10-26 snapshot

Post by Mikey »

Lucky i got a good PC :lol:
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mx985
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Re: 2009-10-26 snapshot

Post by mx985 »

i donno why but after dl'ing this snapshot all the tracks that lagged dont anymore lol so sweet thanks jlv!
DJ99X
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Re: 2009-10-26 snapshot

Post by DJ99X »

Hahaha, thats a first!
stocksy129
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Re: 2009-10-26 snapshot

Post by stocksy129 »

Image
DJ99X
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Re: 2009-10-26 snapshot

Post by DJ99X »

You sure you are running this new one? That problem was fixed in this snapshot
Jonathan
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Re: 2009-10-26 snapshot

Post by Jonathan »

mx985 wrote:i donno why but after dl'ing this snapshot all the tracks that lagged dont anymore lol so sweet thanks jlv!
X2
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stocksy129
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Re: 2009-10-26 snapshot

Post by stocksy129 »

he thinks maybe that my Gpu doesn't support shaders or something... sorry if i'm wrong Goard and thank you Goardy, every one should give Goardy $5 cause he's so nice :lol:
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