tyskorn wrote:Sorry.I ment to say, "Is the James Stewart compound going to be released?"
It definitely will be released. This is one of those tracks that I am putting a ton into and I think it will be epic when completed. However there is still alot of work to be done and I don't realistically see it being completed before outdoor season next year.
R.I.P. Jacob Nash #241 PSN-chrismri463 xfire--cmarona463
lol its kinda a mix of both . Truthfully tho I am having trouble with a section of the mx track. I can't find any video or pics of it, and when I found out that there was gonna be some footage from their place in the "EPIC" video I was hoping that would help me out but theres not any footage from that particular section. I do plan to recreate everything from the house, to the workshop, to all of the equipment around. Nothing will be left untouched
R.I.P. Jacob Nash #241 PSN-chrismri463 xfire--cmarona463
Here my something something track, this track is based on some track seend on videos lol you can figure it out ..somehow ...
Well i need to ask you ppl one thing, alltough the l3dt says max heigh 255, i put those number to the terrain.hf, but the jumps and all things ARE so small!!!
how can i fix this or do i have to use different numbers? :S
Well heres some pics of the track (only work in progress)
dearnhardtfan7 wrote:lol its kinda a mix of both . Truthfully tho I am having trouble with a section of the mx track. I can't find any video or pics of it, and when I found out that there was gonna be some footage from their place in the "EPIC" video I was hoping that would help me out but theres not any footage from that particular section. I do plan to recreate everything from the house, to the workshop, to all of the equipment around. Nothing will be left untouched
tyskorn wrote:That actually looks good.I never thought of actually making a whole track in L3DT.
Umm not made in l3dt :S i photoshop it then like look at it in l3dt so i see how it looks in 3d, and by that (same time) i see whats the heights on that ...
But somehow it shows 0 and max 255, i put those values ingame, some parts are almost flat ;S