Upcoming Tracks #1

All about making tracks for MX Simulator
dearnhardtfan7
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Location: Trafford Alabama

Re: Post your upcoming tracks

Post by dearnhardtfan7 »

tyskorn wrote:
dearnhardtfan7 wrote:lol its kinda a mix of both :lol: . Truthfully tho I am having trouble with a section of the mx track. I can't find any video or pics of it, and when I found out that there was gonna be some footage from their place in the "EPIC" video I was hoping that would help me out but theres not any footage from that particular section. I do plan to recreate everything from the house, to the workshop, to all of the equipment around. Nothing will be left untouched :D
Hey man. :mrgreen:
haha dude believe me I've watched that video many times and the only part I'm having trouble with is the section behind the garage. That is the only section that they never focus on in any videos lol. Other than that I'm pretty good. Oh and the sx track closest to the house. The smallest track hes got. There is no footage of it anywhere. I plan on doing every inch of his property to the best of my ability lol. A helmet cam of the mx track would be sick. I would even be willing to mail him mine just so he would wear it once around the track lol.
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tyskorn
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Team: Adept MX Graphics
Location: Utah, USA

Re: Post your upcoming tracks

Post by tyskorn »

Haha,I figured you had,but I tried. :lol:
ddmx
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Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

You'd be suprised at the amount of pro's that have picked up this game. If you could ever get ahold of him you could probably get some great feedback. :wink:
DJ99X
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Re: Post your upcoming tracks

Post by DJ99X »

Man, your photoshop image must look like a single colour if things are flat using a scale of 255
motoxlova#1
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Location: Ky,Northern
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Re: Post your upcoming tracks

Post by motoxlova#1 »

"Forgotten Mx"
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DJ99X
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Re: Post your upcoming tracks

Post by DJ99X »

Tip: Do not make the jump ramps and landings so 'edged'. Smooth them out a bit
motoxlova#1
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Re: Post your upcoming tracks

Post by motoxlova#1 »

DJ wrote:Tip: Do not make the jump ramps and landings so 'edged'. Smooth them out a bit
if this was directed at me, i can see where you seeing where they look edged in the pics, but ingame they look almost nothing like that... but yea in the pic they look edged bad.
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DJ99X
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Re: Post your upcoming tracks

Post by DJ99X »

I bet they are edged in game, especially the one on the far right. It looks like it changes at a 45 degree angle
tyskorn
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Re: Post your upcoming tracks

Post by tyskorn »

Yeah,try using curve lins more.Make the jumps smooth enough so that if you crashed right before the jump you could just roll it. :wink: You should also make some of the jumps a little smaller,heighth wise.Like that single over the gates.Way too big in my opinion. :mrgreen:
mxer_25
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Location: NSW, Australia!

Re: Post your upcoming tracks

Post by mxer_25 »

2010 St. louis, still a lot of work to be done.
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Criticism is welcome.
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DJ99X
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Re: Post your upcoming tracks

Post by DJ99X »

Looking neat at the moment. Wanna show us a 3D view?
mxer_25
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Re: Post your upcoming tracks

Post by mxer_25 »

It's only a quick photo. I plan on taking more later(or getting someone else to do it for me).
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

DJ wrote:Man, your photoshop image must look like a single colour if things are flat using a scale of 255
lol your quite right ;D it looks bit same, i try but them more showing for them, btw the tutorial says but the horizontal scale to 0.6 i did that but the 3d of the maps seems SOOOO pig :S
Duckstream
Posts: 1997
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Re: Post your upcoming tracks

Post by Duckstream »

BIG*

(had to correct typo and edit still isnt open ;/ so sorry douple shit)
Duckstream
Posts: 1997
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Re: Post your upcoming tracks

Post by Duckstream »

Learned to transform into 3d obj file, now i just need to know if its possible to make a decals file that big you only need ONE of them to cover your track?
Like skin to your 3d. but only a decals file.
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