Upcoming Models #2

Post about creating and skinning models here
hvpunk62
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Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Models #2

Post by hvpunk62 »

i love yours lol cr 125 is one of my fav bikes in real life
iceman967
Posts: 471
Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix

Re: Upcoming Models #2

Post by iceman967 »

very small update... Almost completed frame, just need to adjust where the front down tube meets the steering tube... squeezed the silencer in a little, and started on the swingarm...


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"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
tyskorn
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Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Models #2

Post by tyskorn »

Nice,the silencer looks way better.
yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: Upcoming Models #2

Post by yomo »

That is looking really really good!

I think you should make it much high detail. If it is too high in the end you can use it for the normal map and then shave down polys. It is looking a bit blocky and considering we can have higher detail, I think you should.

Looks good though!
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DJ99X
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Re: Upcoming Models #2

Post by DJ99X »

Have you tried reducing polygons? It is so much harder than adding them
yomo
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Joined: Tue Apr 22, 2008 10:00 am

Re: Upcoming Models #2

Post by yomo »

Haha alright ill take your word for it
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Duckstream
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Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Models #2

Post by Duckstream »

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Still its not any type of motor, just 4stroke.
Tips?
mace-x
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Re: Upcoming Models #2

Post by mace-x »

DJ wrote:Have you tried reducing polygons? It is so much harder than adding them
are you sure?
it´s a lot easyer to wash polygons than add polygons, at least for me..
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
ddmx
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Location: Midland MI

Re: Upcoming Models #2

Post by ddmx »

mace-x wrote:
DJ wrote:Have you tried reducing polygons? It is so much harder than adding them
are you sure?
it´s a lot easyer to wash polygons than add polygons, at least for me..
I'm with mace on this one. At least in 3ds max, you should model high poly then reduce.
Mona
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Re: Upcoming Models #2

Post by Mona »

You'd think that it would come down to what program you use....
tyskorn
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Re: Upcoming Models #2

Post by tyskorn »

Duckstream wrote:http://img39.imageshack.us/img39/5781/engine.png
Still its not any type of motor, just 4stroke.
Tips?
That kickstarter looks like it's for a 85.You need to make it look more like this.
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Jonathan
Crushed Dissenter
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Re: Upcoming Models #2

Post by Jonathan »

no he doesnt
Buttscratcher?
ddmx
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Re: Upcoming Models #2

Post by ddmx »

TimFerry15 wrote:You'd think that it would come down to what program you use....
Mildly true. It's much harder to merge verts in blender than in max. In blender, you select two verts > alt+m > merge options. In max, you hit one button, then just click the vert you want to merge. Max coincidentally also makes it easier to add faces as well.
magnusson
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Re: Upcoming Models #2

Post by magnusson »

what software do you guys use to make the bikes ?
vurbmoto wrote: - Kevin Windham is still a BOSS
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mx team 24120
Posts: 274
Joined: Thu Jun 25, 2009 1:37 pm

Re: Upcoming Models #2

Post by mx team 24120 »

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a smooth render :D
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