***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
Collinge #22
Posts: 21
Joined: Wed Dec 10, 2008 9:57 pm
Team: Privateer
Location: Yorkshire - England

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Collinge #22 »

Just wondering, what programme do you guys use to edit skins? As im wanting to put my name and number on the back of some shirts in game :)
[center]Tom Collinge #22
KXF 250


Helmet Camera Footage:
www.youtube.com/tomcollinge

www.mxcam.co.uk - www.yorkshiremx.co.uk[/center]
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Kawasakis »

Photoshop,Gimp,Paint
MXS Cup Winner
AX MX2 Champion

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toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by toonys66 »

hello, i would like to know if somebody can help me, i load while ago the 450 crf (i mean the skin), but i have always this that appear when i start playing? do you know if there were an update of the 450 crf 09 or 250 crf 2010? thanks a lot for your answer! i cannot find this model again in the forum or if there were an update. here is the pics of what i got when i open with this bike:
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Nybrok
Posts: 1510
Joined: Fri May 22, 2009 8:22 am
Team: Privateer
Location: Finland

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Nybrok »

no there is not updated honda models. Just wait
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Achievements:
-2011 EMF AX champion
-2010 SMA Outdoor champion
-2010 SMA Survival series winner
-2010 MXSON 2nd place (Finland)
toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by toonys66 »

ok cool, thx nybrok
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LuKe
Posts: 1190
Joined: Tue May 05, 2009 8:58 am
Team: Privateer
Location: Essex-England

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by LuKe »

ok, could someone help me out, this is the default rmz250 skin, and before anyone says just use a skin and rename it as the default, ive tried rmz250, rmz250-default, rmz250-, rmz250.png, on a 2010 skin i made but nothing works.
any help would be greatly appreciated :-]
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jeremy lusk
Posts: 176
Joined: Thu Jan 14, 2010 5:58 pm
Team: Privateer

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by jeremy lusk »

hi guys how it's going to yzf 450 2010?? i love this bike and i want it = D :)
MiNi
Posts: 990
Joined: Thu Jan 28, 2010 9:01 pm
Location: Canada

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by MiNi »

Hello, im new here, coming from mxg-hq.com as MiNi

Im having a problem with downloaded models. It seems that I have working bike models, but I still can't seem to get any rider models to work.

I recentlty downloaded ShackAttacks skin/model pack, and it seems that I am able to get most of the bikes with the models working. However, I pasted all of the other skins along with the bikes in my personal folder. However, only about 14 rider skins show up. What am I doing wrong?

Help would be very kind and appreciated! :)

Thanks!
Phathry25 wrote:Don't try to apply logic to anything mini says. That's where you went wrong.
KTM57 wrote:Total keyboard warrior.
chuey352
Posts: 421
Joined: Sat Nov 22, 2008 6:48 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by chuey352 »

Mx Simulator OG
ddmx488 wrote: Everyone poops on their keyboard and expects a great skin to pop up in photoshop.
TEAM HONDA
sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by sk84life933 »

thats happening to me too when i put on a skin and start playing the skin isnt in its place its all over the bike. i was wondering if anybody else could help me?
Collinge #22
Posts: 21
Joined: Wed Dec 10, 2008 9:57 pm
Team: Privateer
Location: Yorkshire - England

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Collinge #22 »

.saf files ...

How do ya open these things? What programme is it related to ?
[center]Tom Collinge #22
KXF 250


Helmet Camera Footage:
www.youtube.com/tomcollinge

www.mxcam.co.uk - www.yorkshiremx.co.uk[/center]
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Mona »

You aren't supposed to open them, that's the point of a saf file. The game still reads them.
giopanda
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Location: milano, italy
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by giopanda »

little question:
is it possible in blender to bake an ambient occlusion map with normals?
i mean, i want to create ao maps for the ktms and rider model, but plain meshes are missing a lot of little details (ktm) and all the wrinkles (rider model) so it's almost useless to do since they will result very poorly accurate.
i wasn't able to find any tutorial on how to include the normal details in the ao maps, so i think maybe it's just impossible.
any clue?
thanx
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Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Mona »

I don't know if this really helps, but i found a page on this, and here's a peice someone wrote:
"I use the blue channel of the normal map to get the height information and then by bluring and tweaking this result, I can generate something close enough to a real ambient occlusion."
The person who was wondering about doing the same as you had this for an example:
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Resolver's work:
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Hard to explain good, here's the link :wink:
http://forums.mapzoneeditor.com/index.php?topic=74.0
giopanda
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by giopanda »

thanx timferry but that's not what i'm looking for.
what i need to do is baking an ambient occlusion map of the mesh and the normal map together..damn i can't find it anywhere..
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