San Diego SX 2009 by JPRacingLisbon (BETA)

All about making tracks for MX Simulator
ShackAttack12
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San Diego SX 2009 by JPRacingLisbon (BETA)

Post by ShackAttack12 »

Heres San Diego 2009 SX that JPRacignLisbon was making. This track will probably never be finished, so i decided to just upload it for us to enjoy. I'll put this on my server.

There are no timing gates on this track.

Image

http://www.mediafire.com/download.php?wnvyedw2z3l
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
yzmxer608
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by yzmxer608 »

Cool. JP, I just talked to him today actually, in teammate if you know what that is. B2R_Shadow too.
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Jack 984
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by Jack 984 »

This track would be really fun if it wasnt white.
Image
DJ99X
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by DJ99X »

If anyone else has that problem, turn your model texture detail to 9, or 8.

I added an overlay to the track, makes it look sick!

Image
kwic73
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by kwic73 »

i get lag spikes all the time!!!
DJ99X
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by DJ99X »

Texture size would be too much for your computer. Just turn down Model Texture Detail
kwic73
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by kwic73 »

thanks
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by Mikey »

Fuck DJ you made it look sweet, Did you edit the shading? or those bug decals of yours?
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Voutare
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by Voutare »

It looks nice, very nice, and it rides good, but in the rhythm section that runs adjacent to the finish, I go almost 60 feet in the air!


It's nice, but rhythm sections don't shoot you that far into the air. :/
Image
jesplind
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by jesplind »

PERFECT replica, and so fuckin fun to ride
Image
ShackAttack12
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by ShackAttack12 »

This is like the very first beta of the track too..... :lol:

Imagine if he actually finished it :shock:
ShackAttack12
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trail_boss2
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by trail_boss2 »

DJ wrote:If anyone else has that problem, turn your model texture detail to 9, or 8.

I added an overlay to the track, makes it look sick!
I tried turning the model texture detail down and messed with some other settings and I still get the all white track, any other ideas? I know absolutely NOTHING about making tracks or I would try to fix it but I don't even know where to start.
mace-x
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by mace-x »

i didnt liked it, just, the jumps needs to be less round, and shoot you upper, just my 2 cents, otherwise it looks very decent..
Image
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Rallemx
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by Rallemx »

I love this one. I think its the best replica made so far..
I love the jumps, except for the rhytm section with the bales, I would always hit the bales..And the jump sent you like 60ft up in the air..But other than that, a perfect replica I'd say..The whoops were great, all rhytms worked good! :P
Image
jbob23
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Re: San Diego SX 2009 by JPRacingLisbon (BETA)

Post by jbob23 »

damn wish this track would get finished. ive put in a shit ton of laps. love the rythyms.
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