Upcoming Skins & Shader Maps

Post about creating and skinning models here
Mikey
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Re: Upcoming Skins & Shader Maps

Post by Mikey »

DJ how much time dose it save by not having to shade? just curios...
My photography work
www.mikeowenphotographer.com
DJ99X
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Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Skins & Shader Maps

Post by DJ99X »

None
toonys66
Posts: 1046
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Team: Privateer
Location: south france

Re: Upcoming Skins & Shader Maps

Post by toonys66 »

great dj, it looks really nice!!!!
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giopanda
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Re: Upcoming Skins & Shader Maps

Post by giopanda »

ok i'm finally done with the gear for showtimes' new rider model.
but before releasing (he needs to fix a couple things first) i want to make a little poll, i mean i made 60 skins!
there are full 2010 thor phase line and 2010 core vented (the same i made for ddmx rider model).
what i want you to tell me is that anyone wants a skin without leatt and chest protector, because for each gear color i made 3 variants, one with leatt one with chest protector and one "plain" and for each of these there two variants, for two different boots color.
so if noone wants a "plain" model i can delete like 20 skins.
you tell me.
another thing i can't handle is naming normal and specular maps.
of course the 2 gear lines has their own norm and spec, but how the heck should i name them?
here is how i divided the files, can anyone explain how should i name the maps so to have just one each?

rider_body-MX2.jm <--original model name
thor core xxx yyy zzz.png <-- skin name, where xxx yyy zzz are gear color, leatt or chest protector and boots color
thor phase xxx yyy zzz.png <-- skin name, where xxx yyy zzz are gear color, leatt or chest protector and boots color

thanx guys :wink:

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Shadow
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Re: Upcoming Skins & Shader Maps

Post by Shadow »

I would certainly use plain variants. Btw, that's an immense amount of skins!
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tyskorn
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Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Skins & Shader Maps

Post by tyskorn »

I know I am never going to use plain varients.I als think I wouldn't use a chest protector.But I know many people want to so...yeah, haha.But it looks very good Gio. :mrgreen:
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Skins & Shader Maps

Post by Duckstream »

60.. Damn thats a lot of work gio.
But it looks great!
huge ammount of skill you have.
motomaniak
Posts: 242
Joined: Mon Jan 21, 2008 5:38 pm
Team: ART
Location: The Netherlands

Re: Upcoming Skins & Shader Maps

Post by motomaniak »

I think im going to use the chest protecter alot. Same as the leatt brace..The skins look really nice gio. :D
Tim Aarntzen | ART/MFG
Pumaxcs
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Team: Kyle/Luiz
Location: Western, Kentucky

Re: Upcoming Skins & Shader Maps

Post by Pumaxcs »

I would honestly say, wouldn't use any of them. I don't like the rider model, its got a really bad stretch all over the place and there is just something about it, I can't place that I don't like.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
giopanda
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Re: Upcoming Skins & Shader Maps

Post by giopanda »

where are the bad stretches?
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tyskorn
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Re: Upcoming Skins & Shader Maps

Post by tyskorn »

The only thing with the model to me is maybe having showtime make it so just one finger is off the handle bars.Because when I ride I usually use one finger.Especially on the front brake.I do use two fingers on the clutch quite abit though. :P
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Skins & Shader Maps

Post by Duckstream »

tyskorn wrote:The only thing with the model to me is maybe having showtime make it so just one finger is off the handle bars.Because when I ride I usually use one finger.Especially on the front brake.I do use two fingers on the clutch quite abit though. :P
Well i dont choose my model by the finger lol but i think you should release all of them, think how mutch work is in like going wasted if you dont release all?
If you did them you have a couple of minutes/hours/days/ idk how long it takes im new you know.
to release...
But its your choose not ours i think, great skins great detail and great model i say.
Pumaxcs
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Re: Upcoming Skins & Shader Maps

Post by Pumaxcs »

giopanda wrote:where are the bad stretches?
Pants on the waist line. For someone like me who uses skins to get angles for screen shots that knocks a whole 180 degrees out and after awhile taking shots of infront of him get old.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
tyskorn
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Team: Adept MX Graphics
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Re: Upcoming Skins & Shader Maps

Post by tyskorn »

Has anyone made a normal mapping for wheels and tires yet?If not, then I can have a go at it and release.
Wilmx829
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Re: Upcoming Skins & Shader Maps

Post by Wilmx829 »

why can't we have leatt and chest protector...? :lol: :lol:
TeamHavocRacing wrote:JLV is a risk-taking genuis pimp.
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